Emerging
Newly approved and building an identity, relationships and presence in the city.
There is no template for what a gang has to be. Street gangs, organized crime families, motorcycle clubs, crews and other criminal organizations can all exist in Rift. What matters is the roleplay you create around it.
Whitelist progression reflects your group's place in Rift. It is earned through consistent roleplay, identity and contribution to the city - not a checklist of robberies or gunfights.
Before applying, your group should already have a name, identity, leader, proposed roster and an in-city presence. Your application should be the next step in your story - not the first time the group exists.
Newly approved and building an identity, relationships and presence in the city.
A consistent organisation with a clear identity and meaningful RP beyond its own roster.
A long-standing organisation whose stories, relationships and reputation have become part of Rift.
Activity & consistency · Identity · Quality of RP · City involvement · Relationships & stories · Conduct · Leadership · Longevity
Higher-level criminal opportunities, gang events and consideration for suitable organisation-specific content or assets as Rift develops.
These rules apply to all whitelisted gangs, crews, motorcycle clubs, crime families and other recognised criminal organisations. Roleplay comes before winning.
If an activity has a maximum number of participants, that limit includes everyone actively assisting with the situation.
Extra members may not act as lookouts, scouts, getaway drivers, backup or reinforcements to get around an activity limit.
Being in the same organisation does not automatically justify joining an ongoing situation.
Once a criminal situation begins, groups may not continuously bring additional members into the scene.
Members not participating should remain separate and may not wait nearby simply to become involved if something goes wrong.
Whitelisted organisations must maintain an accurate roster of active members.
A character may only be an active member of one whitelisted criminal organisation at a time.
Players may not repeatedly move characters between organisations to gain access to different groups, resources, relationships or conflicts.
Leaving should be treated as an in-character event. Any consequences must remain within normal server rules and player boundaries.
Leadership is responsible for keeping the official roster accurate.
Friendships, business arrangements, information sharing and temporary cooperation are permitted where they create meaningful RP.
Separate organisations may not effectively operate as one large organisation to gain an advantage.
Alliances may not be used to combine members and bypass activity or conflict limits.
An alliance alone does not justify joining another organisation's active conflict. Your group needs its own legitimate IC reason.
Allied groups should remain independent, with their own identity, leadership and interests.
Gang conflict must have an in-character reason behind it.
Not every disagreement needs to become immediate violence. Allow threats, negotiation, retaliation and other escalation to develop where appropriate.
Groups may not repeatedly hunt, provoke or target another organisation solely to create fights.
During prolonged conflict, the organisations involved should reasonably understand why it exists.
Established IC history may influence future situations; characters are not expected to forget previous interactions when a scene ends.
Do not use technical interpretations of rules to manufacture an advantage. Context, history and intent matter.
A gang war is a significant, sustained escalation between established organisations - not every disagreement or violent incident.
Wars should develop from existing RP rather than appearing without meaningful build-up.
Gang Management must be notified before an official gang war begins.
Provide the organisations involved, reason for the war, what is being fought over and any agreed objective or end conditions.
Gang Management records the war and oversees rule concerns; staff do not need to approve or direct the storyline.
A gang war does not create a rule-free period. All Rift and Whitelisted Group Rules still apply.
Groups may create additional RP agreements, but staff will not automatically enforce every OOC condition groups make between themselves.
When agreed end conditions are met, or both organisations agree it is over, the war should end and its IC consequences should be respected.
Police involvement is part of the roleplay, not an interruption to gang RP.
Police responding to gang incidents does not make PD another side in the gang conflict.
Groups may not deliberately manipulate conflicts to create unreasonable or unavoidable situations for police.
Unrelated civilians should not be deliberately dragged into gang conflicts without meaningful RP justification.
Another organisation being present does not automatically make it part of the conflict.
If PD, EMS, civilians or another group become involved naturally, allow the interaction to develop rather than treating everyone as another target.
Only identify members of another organisation using information your character could reasonably know.
Clothing, colours, vehicles and other visual identifiers may contribute to identification but are not always absolute proof.
Changing appearance or vehicles does not erase information another character has already reasonably learned through RP.
Discord, streams, player names, UI elements and other OOC information may not be used to identify characters or organisations IC.
Violence between organisations requires an IC reason. Rival membership alone does not justify attacking someone in every situation.
Groups may not repeatedly create or prolong situations primarily to produce gunfights with rivals or police.
Whitelisted organisations are expected to create criminal roleplay, not organised PvP.
Violence can be part of gang RP, but it should have context and consequences.
Threats, deals, intimidation, extortion, betrayal, retaliation, territory and business disputes can all create conflict without immediate gunfire.
When a meaningful RP route exists, allow it to develop before escalating to violence.
Quality of RP takes priority over winning fights or proving which organisation is stronger.
Losses can create future RP. Groups should accept reasonable setbacks and allow consequences to develop.
Gang RP should create opportunities for people outside your organisation to become part of stories.
Groups may be held accountable when repeated problems show an organisation-wide issue rather than one isolated mistake.
Leadership is expected to address repeated behavioural or rule problems involving members.
Whitelisted status does not provide exceptions from Rift's general rules.
Gang Discords and group chats may not be used to circumvent Rift's rules.
Unauthorised third-party communication may not be used to coordinate an active situation or provide information characters have not obtained IC.
OOC information may not be passed to members or acted on IC unless legitimately learned through roleplay.
Organising, encouraging or knowingly facilitating rule violations may result in action against individuals and the organisation.
Whitelisted organisations may receive strikes for serious or repeated rule violations involving the group.
An isolated violation by one player will not automatically result in a gang strike.
Where appropriate, Gang Management may consider removing a strike if the responsible member is permanently removed. This is not automatic.
At 3 active strikes, the organisation is placed on probation.
While on probation the group may not recruit, leadership must address the problems, and further serious issues may threaten whitelist status.
At 5 active strikes, the organisation may lose its whitelist and official recognition.
Severe organised misconduct may result in immediate action without progressing through every strike stage.
The strike system provides consistency, but exceptional cases may be handled according to severity, context and history.
Tell us who your group is and what kind of roleplay you want to bring to Rift. We're interested in identity, stories and what your organization gives other players to interact with.