GANGS & ORGANIZATIONS

Build a name.
Leave a mark.

Make it mean something.

There is no template for what a gang has to be. Street gangs, organized crime families, motorcycle clubs, crews and other criminal organizations can all exist in Rift. What matters is the roleplay you create around it.

GROUP PROGRESSION

Build your reputation.

Whitelist progression reflects your group's place in Rift. It is earned through consistent roleplay, identity and contribution to the city - not a checklist of robberies or gunfights.

APPLYING FOR WHITELIST

Start as Emerging.

Minimum 4 active members

Before applying, your group should already have a name, identity, leader, proposed roster and an in-city presence. Your application should be the next step in your story - not the first time the group exists.

TIER 01

Emerging

4-6 MEMBERS

Newly approved and building an identity, relationships and presence in the city.

TIER 02

Established

UP TO 8 MEMBERS

A consistent organisation with a clear identity and meaningful RP beyond its own roster.

TIER 03

Recognized

UP TO 10 MEMBERS

A long-standing organisation whose stories, relationships and reputation have become part of Rift.

WHAT WE LOOK AT

Activity & consistency · Identity · Quality of RP · City involvement · Relationships & stories · Conduct · Leadership · Longevity

WHAT PROGRESSION CAN OPEN

Higher-level criminal opportunities, gang events and consideration for suitable organisation-specific content or assets as Rift develops.

Progression is not a checklist. You do not need a certain number of robberies, arrests, kills or filled roster slots to progress. Roster size also does not change participant limits for criminal activities.
Status can change. Progression reflects how established your organisation currently is. A group may move down a tier if its activity or presence significantly changes. Gang strikes remain a separate disciplinary system.
WHITELISTED GROUP RULES

Before the beef. Know the rules.

These rules apply to all whitelisted gangs, crews, motorcycle clubs, crime families and other recognised criminal organisations. Roleplay comes before winning.

1.1Activity Limits

If an activity has a maximum number of participants, that limit includes everyone actively assisting with the situation.

1.2Additional Participants

Extra members may not act as lookouts, scouts, getaway drivers, backup or reinforcements to get around an activity limit.

1.3Joining Ongoing Situations

Being in the same organisation does not automatically justify joining an ongoing situation.

1.4Reinforcements

Once a criminal situation begins, groups may not continuously bring additional members into the scene.

1.5Separate Situations

Members not participating should remain separate and may not wait nearby simply to become involved if something goes wrong.

2.1Accurate Rosters

Whitelisted organisations must maintain an accurate roster of active members.

2.2One Organisation Per Character

A character may only be an active member of one whitelisted criminal organisation at a time.

2.3Gang Hopping

Players may not repeatedly move characters between organisations to gain access to different groups, resources, relationships or conflicts.

2.4Leaving an Organisation

Leaving should be treated as an in-character event. Any consequences must remain within normal server rules and player boundaries.

2.5Leadership Responsibility

Leadership is responsible for keeping the official roster accurate.

3.1Relationships Between Groups

Friendships, business arrangements, information sharing and temporary cooperation are permitted where they create meaningful RP.

3.2No Supergroups

Separate organisations may not effectively operate as one large organisation to gain an advantage.

3.3Participant Limits Still Apply

Alliances may not be used to combine members and bypass activity or conflict limits.

3.4Joining Allied Conflicts

An alliance alone does not justify joining another organisation's active conflict. Your group needs its own legitimate IC reason.

3.5Independent Organisations

Allied groups should remain independent, with their own identity, leadership and interests.

4.1Conflict Requires Context

Gang conflict must have an in-character reason behind it.

4.2Allow Conflict to Develop

Not every disagreement needs to become immediate violence. Allow threats, negotiation, retaliation and other escalation to develop where appropriate.

4.3Do Not Force Conflict

Groups may not repeatedly hunt, provoke or target another organisation solely to create fights.

4.4Understand the Conflict

During prolonged conflict, the organisations involved should reasonably understand why it exists.

4.5History Matters

Established IC history may influence future situations; characters are not expected to forget previous interactions when a scene ends.

4.6Roleplay Over Technicalities

Do not use technical interpretations of rules to manufacture an advantage. Context, history and intent matter.

5.1What Constitutes a Gang War

A gang war is a significant, sustained escalation between established organisations - not every disagreement or violent incident.

5.2Escalation Before War

Wars should develop from existing RP rather than appearing without meaningful build-up.

5.3Notify Gang Management

Gang Management must be notified before an official gang war begins.

5.4War Information

Provide the organisations involved, reason for the war, what is being fought over and any agreed objective or end conditions.

5.5Staff Do Not Control the Story

Gang Management records the war and oversees rule concerns; staff do not need to approve or direct the storyline.

5.6Normal Rules Still Apply

A gang war does not create a rule-free period. All Rift and Whitelisted Group Rules still apply.

5.7War Agreements

Groups may create additional RP agreements, but staff will not automatically enforce every OOC condition groups make between themselves.

5.8Ending a War

When agreed end conditions are met, or both organisations agree it is over, the war should end and its IC consequences should be respected.

6.1Police Involvement

Police involvement is part of the roleplay, not an interruption to gang RP.

6.2Police Are Not Part of the Gang War

Police responding to gang incidents does not make PD another side in the gang conflict.

6.3Do Not Manipulate Police Response

Groups may not deliberately manipulate conflicts to create unreasonable or unavoidable situations for police.

6.4Uninvolved Civilians

Unrelated civilians should not be deliberately dragged into gang conflicts without meaningful RP justification.

6.5Other Organisations

Another organisation being present does not automatically make it part of the conflict.

6.6Natural Third-Party Involvement

If PD, EMS, civilians or another group become involved naturally, allow the interaction to develop rather than treating everyone as another target.

7.1Reasonable Identification

Only identify members of another organisation using information your character could reasonably know.

7.2Clothing & Vehicles

Clothing, colours, vehicles and other visual identifiers may contribute to identification but are not always absolute proof.

7.3Existing Knowledge

Changing appearance or vehicles does not erase information another character has already reasonably learned through RP.

7.4No OOC Identification

Discord, streams, player names, UI elements and other OOC information may not be used to identify characters or organisations IC.

7.5Combat Must Have Context

Violence between organisations requires an IC reason. Rival membership alone does not justify attacking someone in every situation.

7.6Do Not Manufacture Shootouts

Groups may not repeatedly create or prolong situations primarily to produce gunfights with rivals or police.

8.1Roleplay Comes First

Whitelisted organisations are expected to create criminal roleplay, not organised PvP.

8.2Violence Is Part of the Story

Violence can be part of gang RP, but it should have context and consequences.

8.3Use Other Forms of Conflict

Threats, deals, intimidation, extortion, betrayal, retaliation, territory and business disputes can all create conflict without immediate gunfire.

8.4Meaningful Escalation

When a meaningful RP route exists, allow it to develop before escalating to violence.

8.5Winning Is Not the Objective

Quality of RP takes priority over winning fights or proving which organisation is stronger.

8.6Take Losses

Losses can create future RP. Groups should accept reasonable setbacks and allow consequences to develop.

8.7Create RP for Others

Gang RP should create opportunities for people outside your organisation to become part of stories.

9.1Organisation Responsibility

Groups may be held accountable when repeated problems show an organisation-wide issue rather than one isolated mistake.

9.2Leadership Responsibility

Leadership is expected to address repeated behavioural or rule problems involving members.

9.3Server Rules Still Apply

Whitelisted status does not provide exceptions from Rift's general rules.

9.4External Communications

Gang Discords and group chats may not be used to circumvent Rift's rules.

9.5No External Coordination During Active RP

Unauthorised third-party communication may not be used to coordinate an active situation or provide information characters have not obtained IC.

9.6Metagaming

OOC information may not be passed to members or acted on IC unless legitimately learned through roleplay.

9.7Encouraging Rule Breaking

Organising, encouraging or knowingly facilitating rule violations may result in action against individuals and the organisation.

10.1Gang Strikes

Whitelisted organisations may receive strikes for serious or repeated rule violations involving the group.

10.2Individual vs Group Responsibility

An isolated violation by one player will not automatically result in a gang strike.

10.3Removing Problem Members

Where appropriate, Gang Management may consider removing a strike if the responsible member is permanently removed. This is not automatic.

10.4Three Active Strikes

At 3 active strikes, the organisation is placed on probation.

10.5Probation

While on probation the group may not recruit, leadership must address the problems, and further serious issues may threaten whitelist status.

10.6Five Active Strikes

At 5 active strikes, the organisation may lose its whitelist and official recognition.

10.7Serious Violations

Severe organised misconduct may result in immediate action without progressing through every strike stage.

10.8Staff Discretion

The strike system provides consistency, but exceptional cases may be handled according to severity, context and history.

The standard: Build rivalries, make deals, create enemies and accept consequences. Make your organisation memorable because of the RP surrounding it - not because of how many gunfights it won.
START SOMETHING

Want to build something?

Tell us who your group is and what kind of roleplay you want to bring to Rift. We're interested in identity, stories and what your organization gives other players to interact with.

Complete the application below. Submission handling can be connected to your Discord workflow when you are ready.