GANGS & ORGANIZATIONS

Build a name.
Leave a mark.

Make it mean something.

There is no template for what a gang has to be. Street gangs, organized crime families, motorcycle clubs, crews and other criminal organizations can all exist in Rift. What matters is the roleplay you create around it.

PROGRESSION

Build your reputation.

Progression isn't XP and there isn't a checklist to grind. Your identity, activity, conduct and the roleplay you create for other people all matter.

TIER 01

Emerging

A newly approved organization establishing its identity, members and place in the city.

TIER 02

Established

A consistent group creating meaningful criminal roleplay and becoming part of city life.

TIER 03

Recognized

A long-standing organization whose stories, relationships and reputation have become part of Rift.

WHITELISTED GROUP RULES

Before the beef. Know the rules.

Rules covering how many people may participate in group criminal activity and related situations.

Membership, leaving a gang, joining another organization and roster expectations.

Economic cooperation can create roleplay. Supergroups and defensive pacts undermine meaningful group conflict.

How conflict escalates, expectations during wars and keeping gang conflict rooted in roleplay.

Gang status does not make every police interaction a reason to escalate to violence.

Fair-play expectations for vehicles, combat and avoiding mechanics that create an unreasonable advantage.

Organizations are accountable for repeated or serious rule violations by their members.

When a meaningful roleplay route exists, take it. Conflict should create stories rather than simply end them.

START SOMETHING

Want to build something?

Tell us who your group is and what kind of roleplay you want to bring to Rift. We're interested in identity, stories and what your organization gives other players to interact with.

CONCEPT PREVIEW - SUBMISSION CONNECTION COMING LATER